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Glassyloss

14
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A member registered Jan 26, 2022

Recent community posts

just do itttt

Have you done it on hard yet or not?  Because uh, yea no it isn't a problem with mobile itself when it comes to the minigame, and I can promise you that. 

Well it's just drag finger as the movement.. beat the game aside from the final level of world 2, the boss, and the minigame here on Hard on mobile.  Not that hard aside from those two levels.


Try em' on hard, and lmk if it's just as hard on pc in that level bc it is absurd, least on mobile.


Don't really see why it would be any different on pc though.

Considering you said you played through it on Normal mode, 'git gud' is very good advice for you, too.


Also don't even attempt the dream world boss on Hard, I'm warning you in advance.

Play it on hard settings, literally had to go down to normal settings and I'll tell you rn- difficultt should NOT change minigames this drastically.  Go ahead and try it on Hard mode, and i at least did it on mobile and tell me how much harder it is.


and yes, we know that you buy the pad and a second ball- clearly, that's what your supposed to do.  But in hard mode, it's genuinely absurd.  Waay more zombies here, consistently harder zombies, and you gain WAY less ME for this.

Thank god somebody else agrees, thought maybe i was alone in this or smthn..  I'm assumming you also played it on hard mode, and be careful with 2nd world boss in hardmode- i personally had to go down to normal for these two bc dear god it affects these two levels way more than it reasonably should

Despite previous post- (Which difficulty shouldn't effect mini-games btw) I will say I did not expect much from this game at all.  HOWEVER- It's genuinely insanely fun and I can't believe I'm saying this but I look forward to chapter 3 or 4 and am even going back and downloading an older version/the other version to be able to play more of the game.  Genuinely great stuff overall, and actually feels like PVZ when it comes to the gameplay and core mechanics.

Never thought i'd care enough to say anything abt this game.  But please fucking make the hitboxes on zombies bigger for level 2-6, the brickbreaker level is honestly unfun, pure rng, and you can't do jackshit until you get lucky.   There's no consistent angle, I've had the ball go through the zombies thousands of times, two- even, at once, at different angles, pass THROUGH the bottom of a zombie and it didn't do shit.  It's not a fun level in any reagrd, and is just infuriating when the damn ball goes through a zombie for no reason other then it feels like it.  Fucking fix, change, or just remove this level.

Ok, update: made it past the platforms.  I don't know what to do if that next one isn't the final attack because oh boy.  Oh.  Boy.

Played the game.

Made it to like, attack 5? 6?  The first platform attack on the 3rd selectable person (Web Version) and uh.. what.  It's insane how hard the games you make are, but honestly I'm not even mad because it is that fun.  It's hard, insanely hard- still trying to figure out the orange wave of bones in the 4th(?) attack, and the other two just started so weird I haven't even attempted them.  Insanely well done.

Ahh, okay then.  Still, wonderful battle and I've already found the project, the collaboration of battles thing seems fun, but I'll have to get a new pc or something to play it sadly.  Arrow keys are broken on pc but still, thank you for responding!

Hey! Me again, this fight is AWESOME, and I LOVE it!  It's a complete twist on the normal sans fight and is so far- one of the best, one-on-one sans fight games I've played, and I would love to see Merg or someone else attempt this, and your demo fight (The darkened out one)  If you don't mind, I may start leaving comments with a link to this?  It would be amazing to see more people play this polished game.  WELL DONE!

I can't get past the bluebone bc the blue bones are completely black due to my RGB settings, but this fight is insanely fun!  Not to mention how hard phase 2 is..  when you get past phase one (Relatively difficult, but possible obviously.) Phase 2 ramps it up HARD.  Very fun to play!  Great stuff.

(2 edits)

Hey!  I absolutely LOVE this demo!  Any update on how far in development this is?  I loved your other fight (Even if I haven't gotten into phase 2..)  It was designed incredibly well, and this one feels A LOT like a Horrortale fight, while the other felt like Dusttale, both AUs which I love.  But either way, this fight's first attack is incredible, yet fair, and the other attacks that HAVE been finished, are literally puzzles!  I love it!


Okay, so update: I beat the fight, but something weird is that it never starts phase 2?  It locks up indefinitely after the first Gravity Slamming attack where he just keeps throwing you into the walls to damage you.


Correction: It locks up after Platforms 3.